![]() Conclusion:ĥ Shots or 6 is incredibly helpful for weapons that cost 1 bullet per shot, and for weapons that cost 2 bullets per shot it’s effectively another Inconceivable chance. If Inconceivable and 5 Shots or 6 trigger at the same time, the shot will be free, and add 1 bullet to the magazine, regardless of the weapon’s shot cost.Īnyway, that’s all. If your shot would cost 4 ammo, the shot costs 2 ammo instead (4 – 2 = 2). If your shot would cost 2 ammo, the shot is free, but you don’t get an extra bullet added to your magazine (2 – 2 = 0). If your shot would cost 1 ammo, it works as intended by adding 1 bullet to the magazine instead of taking 1 away (1 – 2 = -1). If it costs 6 bullets, it’s still free.ĥ Shots or 6, when active, has a chance to subtract 2 from the cost of your shot. Inconceivable has a chance to make a shot free, regardless of what that shot would normally cost. While Inconceivable does exactly what it says, 5 Shots or 6 does not. The lower your health and shields, the greater the chance of free ammo.”īut there’s a problem. “Your shots have a chance to not consume ammo. That sounds great, and it seems to synergize well with Inconceivable, which says: ![]() Killing an enemy causes every shot fired to have a chance to add ammunition into the magazine instead of expending ammunition.” Here’s what 5 Shots or 6’s in-game description says: But why?Īs it turns out, the in-game description isn’t correct. THIS IS A PORT OF A BUILD BY I did a little testing with this skill, because I’ve always heard that it “doesn’t work” with weapons that use multiple ammo per shot. Special note: It may not be readily apparent from the formatting above, but none of the boosts from Monk Class Mods work for the offhand, except Critical Damage. Reload Speed doesn’t work for the offhand.Chance to add bullets doesn’t work for the offhand.Technically works, but it uses the Magazine Size for the main hand instead. ![]()
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